(Redirected from SOCOM: U.S. Navy SEALs Fireteam Bravo)
SOCOM U.S. Navy SEALs: Fireteam Bravo | |
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Developer(s) | Zipper Interactive |
Publisher(s) | Sony Computer Entertainment |
Director(s) | Hardy F. LeBel Sr. |
Producer(s) | Tony Iuppa |
Designer(s) | Ed Byrne |
Artist(s) | Russell Phillips Scott Luse |
Writer(s) | Coby Jackson |
Series | SOCOM U.S. Navy SEALs |
Platform(s) | PlayStation Portable |
Release |
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Genre(s) | Tactical shooter |
Mode(s) | Single-player, multiplayer |
Nov 21, 2006 For SOCOM: U.S. Navy SEALs Fireteam Bravo 2 on the PSP, GameFAQs has game information and a community message board for game discussion. Jun 25, 2018 PSP - SOCOM - U.S. Navy SEALs Fireteam Bravo 2 - LongPlay 4K Well this isn't as good as Fireteam Bravo 3 however you can get some quality hours out of it SOCOM U.S. Navy SEALs: Fireteam Bravo 2.
SOCOM U.S. Navy SEALs: Fireteam Bravo is a tactical shootervideo game developed by Zipper Interactive and published by Sony Computer Entertainment exclusively for PlayStation Portable. It's the first SOCOM U.S. Navy SEALs game in the Fireteam Bravo series. It has both online play (infrastructure mode) and PSP to PSP play (ad hoc). It is similar to the main series games.
The online servers for this game, along with other PlayStation 2 and PlayStation Portable SOCOM titles, were shut down on August 31, 2012.[1] However, players can still play online by using the LAN option and by the use of LAN tunnel application.
26 rows Vic's Modern Warfare Mod. Mods 3,174,752 Downloads Last Updated: Jul 27, 2020 Game. Minecraft vics modern warfare addons. 26 rows 3D Firearms HD animations HD Warfare. MW 2.0 Contagion v0.4.4.6 mc1.12.2 - FIXES. MW 2.0 Contagion v0.4.5.2 mc1.12.2. Added new weapons; Added new weapons made specifically for the Combat Server (details can be found in Curseforge description). Bandit spawn is configurable, explosion size is configurable, and more. Common question includes how to disable bandits and gassy. Visit your.minecraft folder, and instead of going to your mods folder, find the config folder, then look for modernwarfare.cfg, then look for 'spawn=1.0' under both bandit1 and gassy and set '1.0' to '0.0'.
Gameplay[edit]
The most notable difference between Fireteam Bravo and its main series counterparts is the aiming system. Alibre design tutorials. The main series' controllers have two analog sticks, while the Fireteam Bravo series has only one. To aim, the player must 'lock on' with the R button onto a target and then fire. Within the game there are sniper rifles, assault rifles, machine guns, explosive attachments, ballistic weaponry, and grenades.
Multiplayer[edit]
The game supports up to 16 players at a time, voice chat, and a variety of modes. Fireteam Bravo lacks a ladder system of its own. It includes number of variety of gameplay modes such as Free For All and Captive.
Reception[edit]
Reception | ||||||
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SOCOM U.S. Navy SEALs: Fireteam Bravo received 'generally positive' reviews, according to review aggregatorMetacritic.[2]
References[edit]
- ^'Archived copy'. Archived from the original on 2012-06-01. Retrieved 2012-05-30.CS1 maint: archived copy as title (link)
- ^ ab'SOCOM U.S. Navy SEALs: Fireteam Bravo for PlayStation Portable Reviews'. Metacritic. Retrieved February 21, 2017.
External links[edit]
- SOCOM U.S. Navy SEALs: Fireteam Bravo at MobyGames
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![Fireteam Fireteam](https://i.ytimg.com/vi/v-9FpHYIj1I/maxresdefault.jpg)
Retrieved from 'https://en.wikipedia.org/w/index.php?title=SOCOM_U.S._Navy_SEALs:_Fireteam_Bravo&oldid=949698231'
(Redirected from SOCOM U.S. Navy Seals: Fireteam Bravo 2)
SOCOM U.S. Navy SEALs: Fireteam Bravo 2 | |
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Developer(s) | Zipper Interactive |
Publisher(s) | Sony Computer Entertainment |
Producer(s) | Tony Iuppa |
Designer(s) | Ed Byrne |
Artist(s) | Derek Bowman |
Writer(s) | Ed Byrne Paul Levy |
Composer(s) | Justin Burnett |
Series | SOCOM U.S. Navy SEALs |
Platform(s) | PlayStation Portable |
Release |
|
Genre(s) | Tactical shooter |
Mode(s) | Single-player, multiplayer |
SOCOM U.S. Navy SEALs: Fireteam Bravo 2 is a tactical shootervideo game developed by Zipper Interactive and published by Sony Computer Entertainment exclusively for PlayStation Portable. It's the sequel to SOCOM: U.S. Navy SEALs Fireteam Bravo. This game is also able to sync with the PlayStation 2 game SOCOM U.S. Navy SEALs: Combined Assault in order to unlock bonus features.
Fireteam Bravo 2 features a new campaign, multiplayer maps, and new features such as Command Equity (CE) and Local Influence (LI). Fireteam Bravo 2's campaign mode offers 14 story missions, a variety of partners including the sniper LONESTAR, and two partners codenamed BRONCO and WRAITH, a support gunner and stealth/CQC specialist, from SOCOM: U.S. Navy SEALs: Mobile Reco which was available for cell phones, and dynamically generated instant action missions.
The game takes place solely in the fictional country of Adjikistan. The country is supposedly situated somewhere in the Afghanistan/Pakistan region of Central Asia and features a number of environment and climate zones, allowing for the game to feature a wide variety of landscapes and settings while working within one large, connected story. The main adversaries throughout the game are mercenaries, often abbreviated as 'mercs.'
Dana veera sura karna dialogues lyrics in telugu. The online servers for this game, along with other PlayStation 2 and PlayStation Portable SOCOM titles, were shut down on August 31, 2012.[1] Players could still do online play by using the LAN option and by the use of LAN tunnel application however.
Features[edit]
- Command Equity system (often referenced to as 'CE') provides rewards for how well core aspects of a mission are completed, while Local Influence (LI) rewards those who help local causes and limit civilian casualties. Use them to gain access to new weapons, equipment, intel, air-strikes and local support. It is also earned in online games, and as well used for items that one could use in online mode, especially clothing for either character on the SEALs or Mercenaries' side.
- Battle through eight new multiplayer maps, as well as four of the original Fireteam Bravo maps, and three new game types (Tug of War, Capture the Flag, Target) playable in Infrastructure Mode and Ad Hoc modes.
- Enhanced Crosstalk with SOCOM: U.S. Navy SEALs Combined Assault for the PS2, including a single story arc, and all new action events and unlockables.
- Association with Naval Special Forces ensures realistic SEAL team tactics, missions, and character movements.
- Asymmetrical mission structure allows players to play missions in any order they want. Completed mission areas can open new missions and objectives for the player to complete.
Plot[edit]
The story is set in Adjikistan, a fictional country that is experiencing civil unrest. At first, it appears that the Adjikistani rebel factions are simply terrorists, but as the story progresses it is revealed that the president of Adjikistan, Ismail Karim, is in fact corrupt and using his influence and hired European mercenaries to crush all who oppose him. The levels progress from fighting guards of poppy plantations to high intensity firefights involving extremely well armed mercenaries. The rebels, who are attempting to overthrow the corrupt government, are tackled by Ismail Karim, the president, who decides to send the Shadow Element mercenaries to one of their major outposts (the tenth mission requires the player to enter this destroyed city). The final levels require the player to infiltrate mercenary operations in three specific areas: an airbase in the remote mountains, a bunker in the badlands, and a facility in a city located on the border of Adjikistan. The final level requires the player to infiltrate a destroyer and capture the mercenary leader, Aiken O'Rourke. In the closing cinematic, O'Rourke is captured by Sandman, and unknown forces arrive on location. There is a tense moment until Sandman is told that the forces are of Clawhammer Industries, and are there to help. Later in the cinematic the people of Adjikistan are shown tearing down a statue of their former president, the scene reminiscent of Iraq and the toppling of statues of Saddam Hussein. Several subplots are also present, the most prominent of the involving Aiken O'Rourke, the fictional leader of the mercenary group. In one of the first cinematics, he is shown taking over a Clawhammer Defense Industries compound, a fictional defence contractor, presumably to steal something or just destroy it. His original intent is never fully revealed, but in another cinematic, another character implies that he is running arms to an Adjiki government-controlled terrorist group. In the same cinematic, it is revealed through a flashback after a terrorist he threatened said that O'Rourke did not understand what it means to be fighting for one's country, that O'Rourke was a former special forces soldier, possibly SAS, and was captured and left to die during a botched mission in the NAPF stronghold (a mission in SOCOM FTB 1). As he walks away, he touches his scar, which was shown to be caused by a rifle butt to the face in the cinematic. This is believed to be the source of his anger and vengeance seeking, as he mocks the player during the final mission by loudspeaker, questioning why they fight and die as manipulated puppets.
Reception[edit]
Reception | ||||||
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SOCOM U.S. Navy SEALs: Fireteam Bravo 2 received 'generally positive' reviews, according to review aggregatorMetacritic.[2]
References[edit]
- ^'Archived copy'. Archived from the original on 2012-06-01. Retrieved 2012-05-30.CS1 maint: archived copy as title (link)
- ^ ab'SOCOM U.S. Navy SEALs: Fireteam Bravo 2 for PlayStation Portable Reviews'. Metacritic. Retrieved February 21, 2017.
External links[edit]
- SOCOM U.S. Navy SEALs: Fireteam Bravo 2 at MobyGames
Socom Fireteam Bravo 2 Save File Download
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